It is worth mention, that contrary to the popular opinion of "Nazis got all the cool toys", other participants of World War 2 had their own advanced weapon programs - actually, often more advanced than Germany's. Clarke's short story "Superiority" succinctly summarizes many of the problems with the Nazis' approach to the R&D of weapons and equipment. Infantry weapons like the FG-42 or STG-44 made use of concepts that were ahead of their time, but their actual performance was spotty due to unreliable manufacturing circumstances and unresolved design flaws from rushed development, negating any advantages they had in the first place. Many of the super-heavy tank designs Germany came up with in the later years of the war were extremely large and slow, too expensive to build and operate in numbers, and could still be destroyed or disabled by conventional weaponry. For example, jetpack technology itself wasn't rendered workable until 1958 and, without an alternative fuel source, still remains impractical today. Moreover, many of them were also less refined and efficient ("advanced") than the experimental devices being tested in the outside world. "wonder weapons') that would enable the besieged Germans to turn the tide of the war and defeat the Allies or at least negotiate for peace.ĭespite this reputation for producing very sophisticated weapons and equipment, the reality was that most Nazi super-weapons were incredibly expensive and in the vast majority of cases totally impractical. Many late-war experimental weapons were touted as Wunderwaffen ( lit. Nazi Germany was the first to create practical versions of numerous weapons and progressed enough in rocketry to injure or kill almost 100,000 British people with a few thousand rockets, and, courtesy of the USA's Operation Paperclip, earned nearly two thousand German scientists ( such as Wernher von Braun) free passports to the US once the war was over. While no such thing would actually happen without serious alterations to the personalities of Adolf Hitler and most of the German high command, note their Air Ministry, the RLM, in particular had roughly the same attitude towards research projects that a magpie would have in a tinfoil factory, there is some historical precedent. So, how do you make the ones of your story more intimidating and threatening? Why, by giving them Powered Armor and alien allies, of course! But, assuming you aren't dealing with an Alternate History, everyone also knows that the Nazis will inevitably lose. Everyone agrees that the Nazis were very, very bad and this makes them excellent villains for your heroes to go up against.
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